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Devlog
Disaster Duck 2
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Devlog
The Duck and the hiatus
January 02, 2024
by
Angler.digital
The most common reason for ideas and projects to get pushed to the side (at least for me) is, new ideas and projects! I'm sure other solo-devs can speak to the never-ending flow of ideas and the desir...
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Skill Tree and Bosses, finalizing design
December 22, 2023
by
Angler.digital
2
Made great progress with both the Skill Tree design and Bosses. I didn't want to lock skills behind mounting requirements to use them, I wanted people to quickly get to the skills they wanted, but kee...
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Recognize your limitations
December 20, 2023
by
Angler.digital
1
It's important to recognize things you are, or are not good at. I am ok at pixel art, simple things I can get away with. But I have been unable to find something good that sticks with this game. And i...
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Environments
December 18, 2023
by
Angler.digital
1
Probably my favorite linear shooter of all time is R-Type Final for the Playstation 2. It was hard, I never got very far, but it provided a great shooter experience with varied level design and fantas...
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Skill Tree UI and Bosses
December 15, 2023
by
Angler.digital
1
User Interface is probably the thing I like least about game design. But we managed to put something together that currently represents our idea for player progression in the game. The skill tree is d...
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Performance, visuals and skill-trees
December 11, 2023
by
Angler.digital
1
This past weekend we have made huge gains on the weapon and bullet system for DD2 and we have locked-in the features that can make each gun feel unique and powerful. And as we were testing some of the...
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Weapon pickups and Info Cards
December 07, 2023
by
Angler.digital
1
I wanted a way for the player to see, at a glance, what kind of weapon they were using. Where they could look for a specific property (low cooldown, piercing, homing, etc) and quickly find the gun the...
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Disaster Duck 2: Bullets and Inventory
December 05, 2023
by
Angler.digital
1
Yesterday we had a breakthrough and got the inventory code worked out. This is huge for me as I've never done an inventory system before and while I watched a few videos and took a look at some plugin...
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Development and Scope
December 01, 2023
by
Angler.digital
Since my son and I started fleshing out Disaster Duck we had a TON of ideas and mechanics, and the project was in serious danger of over-scoping and never getting done. So we severely limited the scop...
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